Thursday, December 3, 2015

Progress!

November update, part 2:

Started and finished both Bloodwretches tonight!  Booyah!

Bloodwretch #1

Bloodwretch #2

The pair!

I haven't sealed them yet, but soon!

Posting from the future! Kinda!

So technically we get the latest update for our crews on the first Monday of each month, which means that this is totally still a November post.  Right?  Right.  I'll take it.

Anyways,  I recently adopted a cat that has taken up waaaay lots of my painting time with playing and neatening up and other non-painting activities.  However, I have recently allowed him to start being in my office when I'm in there, which means I'm back to painting!  Have I done any yet?  Not Malifaux stuff!  But I plan to, and I've done a whole lot of assembly recently.

For November, I've got $35 to spend or keep.  What am I going to add to my crew?  More Minions.   Part of the Malifaux Starter Box, which is an awesome buy.  Assuming that all mini's are equal, each of the 8 from that box set is $8.25.  I'll buy 2 Bloodwretches for $16.50.  That leaves me with 18.50 to spend.  For the time being, I'll leave it unspent and keep it for next month, December.

I'm strongly considering a heavy hitter for next month, maybe a Teddy or the Hooded Rider.  I've also got a Tuco proxy ready for paint, so maybe some shooting action; to that end, I've got Angel-Eyes and the Scion of Black Blood available and ready too.  So many choices!

My intention is to do some painting tonight, and get some progress made on these minis.  If so, I'll update with some pictures.

{Updated Pictures go here someday}

Status as of end of November:
Lucius:  Partially painted.
Scribe:  Unsure if I intent to use him or not.
Guild Guard 1:  Partially painted.
Guild Guard 2:  Partially painted.
Lawyer 1: Partially painted.
Lawyer 2:  Not planning to use, no intention to paint unless all other minis for the TOMB3 are done.
Dashel:  Not planning to use, no intention to paint unless all other minis for the TOMB3 are done.
Bloodwretch 1:  Primed and ready for paint.
Bloodwretch 2:  Primed and ready for paint.


Arthur!

Also note, the curse of too many games:  I'm also trying to determine a pair of Cygnar lists for a War Machine tournament in March, where I have sworn to be fully painted.  I am not fully painted.  So I'll be juggling that with the TOMB3, and hopefully succeeding all around!  Stay tuned!

Wednesday, October 21, 2015

WIP Wednesday results

Painting accomplished!

Did I finish anything?  NOPE!

But here's some WIP shots:

Guild Lawyer and Lucius

Guild Guards

More to come!

WIP Wednesday

Did some painting last night!  Well, mainly priming, which doesn't make for exciting pictures, but I did finish my Doppelganger.  Which does not count for TOMB3.  I've also got Baby Kade at the 70% finished state.  He also will not count for TOMB3.  I'm good at this ;)


Gonna do some painting tonight, too.  With all of Bound by Law primed, except for Captain Dashel (who was missing his club piece, which I'll be sculpting between painting tonight), I'll hopefully have something worth showing tomorrow!

Monday, October 19, 2015

4 men enter...one man wins!

Quick update, semi-TOMB3 related:

I played in a tournament at Paladin Games in Orlando, FL this weekend with my Neverborn, and fought my way to first place, nightmares blazing and bureaucracy shining!  Did I take pictures like I intended to?  NO!  I SUCK!

In rounds one and two (vs Neverborn/Pandora and Ten Thunders/McCabe), I played The Dreamer with his summoning upgrade and none of my TOMB3 models, so I won't really talk about them in depth.  I won round one by a large margin (8-1 or so), and won round two by a single point and some grace (8-7), which I'll talk about in the end.

In the final round, vs Arcanists (Mei Feng), I decided to play Lucius, whom I had not played yet.  The strategy was Squatter's Rights, and the scheme pool was ALitS, Protect Territory, Distract, Cursed Object, and Spring the Trap.  I chose Spring the Trap and ALitS, figuring that I'd be dropping Scheme markers on the center line, and his master would come up to meet in the middle.

The crew I brought was all minions, except for Lucius and the Primordial Magic.  This meant that I had a whole lot of targets for Lucius to issue commands to, and with a Guild Lawyer in the mix, I don't think I failed a single Horror duel from Lucius.  However, I was lacking in beaters, and by the end of the game, I had only Lucius and the totem left while he had only lost the Emberling and a rail worker.  I had scored a full points Spring the Trap on turn two, with a pair of scheme markers in the center of the board, before Mei Feng could super-kick them away.  I only scored for the strategy twice, but the Primordial Magic did its job to become my fourth LitS marker at the end of the game.  I ended up winning 8-7, as he got 3 from strategy, 3 from Protect Territory and 1 from LitS.  Overall an incredibly close and bloody game.

On Lucius:
I still need to figure out how to play him, but at the basic level (he walks and issues commands) I felt okay.  I forgot about his upgrades pretty regularly, forgot that hidden sniper needs a Ram, and threw away a lot of my crew for early points.  It worked out well this time, but was on the knife's edge from losing.  He needs some minions, but not all minions.  I get that now.  I'm excited to play him some more, and to try different crews out.

On sportsmanship:
I witnessed excellent sportsmanship this weekend, and I wanted to point it out.  First, some backstory:  In playing most mini-war-games, knowing your rules is important, but knowing your opponent's rules is more impactful on the game.  Its also tougher, as there are 7 factions, and they all have lots of models, and all of them have different rules, and lots of gotcha's.  I've gotten into the habit of keeping the "gotcha's" out of my games, typically with reminders and courtesy warnings. I tell my opponents about the Primordial Magic's "become a scheme marker" shenanigans, remind about Terrifying before its provoked, remind about Teddy's Smell Fear when someone is about to fail said Terrifying, and is trying to decide whether to Cheat Fate to pass or let it go, and so on and so on.  I'd rather lose a game with full knowledge out there than pull the rug out from under an opponent.

In my second round of this past weekend's tournament, I played against Josh's Ten Thunders led by Lucas McCabe, in Reckoning.  I have not played or played against McCabe before, and I told Josh about this at the start of the game, more or less to pre-apologize for questioning lots of things.  We both play the game, and like always, I am as forthcoming as possible on what's going on with the game.  I get a bit lazy towards the end of the last turn, as it looks like I've got the full points for Breakthrough and Murder Protege, and he's got full points for Protect Territory and LitS, and we're tied on Reconnoiter points but I have 2 table quarters firmly held, one contested and he's out of models to activate.  I attempt to pass with my remaining models (including the Dreamer), but he stops me, and informs me that at the end of the turn, he'll be able to move McCabe via an upgrade, which would move him into the contested quarter and flip it to his side, which will make the game a draw.  I thank him, and summon a model with the Dreamer and take the quarter, and the win.

I thanked him again afterwards for his honesty, and his response was "I may have lost, but I'd rather lose than win that way when we've been so honest about things the entire game."  Class act.  Would I have been upset about getting "gotcha'd" that way at the end of the game?  Nope, not really.  He'd made that end-of-turn move a few times already, and I had forgotten it.  My fault, and moreso my fault for not pushing to guarantee the win, even if it felt excessive.  But the point remains, Josh was a classy opponent, a kindred spirit in the belief of fairness and I would play him any day of the week

Wow, this quick update went long.

TL,DR:  Won a tournament, played Lucius.  I'm a basic Lucius player who needs to play more to get better with him and do more than just walk.  Josh is a class act, who showed me how to win when I was trying to earn a draw via a lack of model knowledge.

Friday, October 9, 2015

A return...for a Tale! #ToMB3

I'm back, with some excellently motivated painting and playing to come!

I've joined up with some other Malifaux enthusiasts to take part in the Tale of Malifaux Bloggers 3, to document and share the creation, paint, and play of a crew!

The rules are simple:

Start a new (bar maybe a couple of games) master. At the end of each month write a blog with an update to painting and gaming-hopefully giving helpful feedback on the master you've chosen.


In the first month you can use up to $60 to start you off. Each following month you get up to $25. This money you can use to buy models, or you can use it as "virtual money". Virtual money can be used to "buy" models you already own (lets face it, most of us could stock a store already) for use in that months TOMB, or in vassal if that's how you play your game. What you "buy" each month you need to paint up (please vassal players, don't follow this step), and include pictures in your blog post. If you spend under the amount of that month, the left over can be pushed over to join the next month (or you can buy a coffee).


In short, buy or psuedo-buy models, assemble and paint them, play games, and report on them with pretty pictures and funny stories.  This is the kind of thing that drives my creativity and motivates the hell out of me.

For a crew, I'll be expanding my Neverborn with the last master I didn't own:  Lucius, the Governor General's Secretary.  I've purchased the Bound by Law box, all of which can be used in Neverborn with some assistance from the Surprisingly Loyal upgrade and dual-factioning.  This uses up $50 of the $60 initial funding, leaving me $10 remaining for further purchases, or to carry on to next month, which is the more likely option.


So far, I've assembled some of the models, and made bases for most of them.  My Neverborn are based on cobblestone-style bases, so that always adds a bit of time to every model, but I love the result.



I don't know that I'll paint/assemble the entire box, as I didn't intend to use Captain Dashel or the 2nd Guild Lawyer, but if I must, I'll do it...for the Tale!

Stay tuned, more to come!  Including actual pictures, not just place holders!

Monday, November 5, 2012

R2GC Qualifier Tournament (75 points) recap

After a successful campaign with the Legion of Everblight in the Journeyman League and Tournament (won the tournament, was 7-2 in the league), I brought the Skorne back out for some big-game action this past weekend.  I'd only played at the 75 point level three times prior, once with Legion and a lot of proxies, and twice to help Angelo practice with his trolls for this event.

I had two lists, but only played one.  It consisted of pMakeda, 2 Gladiators, a Bronzeback, a Cannoneer, Molik Karn, a Cyclops Brute, full Cetrati, full Praetorian Swordsmen, full Beast Handlers, TyCom & Standard, 2 Void Spirits and an Agonizer.  I liked playing "the beef" aka 5 heavies, especially with roughly half of the field playing collossals/gargantuans and some of them playing two in one list.

Round 1:  Adam (Khador /  pVlad)
Adam had a pair of Conquests, 2 units of mechanics, full Kayazi and full nyss hunters, plus widowmakers and a wardog (probably more that I'm forgetting).  He's also one of the best players in Orlando.  As we start the game, he remarks that my list is as close to a hard counter to his as there is.  Sure enough, on third turn, after his Conquests kill off my Cannoneer and Bronzeback, the rest of my beasts and the TyCom wreck both of the Conquests.  What followed was a lot of jamming, frenzies, and eventually, pVlad BoK'ing up and getting on my caster.  When I can't kill him, he kills Makeda.  I realized that there was a good play I missed doing that involved slamming my Brute over Vlad with a Gladiator before Molik went to play, but only noticed the idea too late.  Moral victory in destroying 2 Colossals, but a loss.

Round 2:  Chris (Legion / eVayl)
Chris had double ravagore, double angelius, seraph, full hex hunters (no ua) and a bunch of other stuff.  I've played a few games using eVayl, so I know some of the tricks and think I'll be okay.  As Chris put it, this game really came down to two rolls of the dice more than anything else, and both were 9's.  The first was a frenzy check on his last remaining angelius on his turn 3.  It failed, frenzied and stayed sitting right next to Molik Karn, having not done an armor-piercing attack.  The second was a damage roll against a Blackfrost Shard member with eVayl's Oculus.  This was exactly what was necessary to kill the dude, denying eVayl an arc node close enough to put 3 Obliterations into my fury-less caster.  Win by scenario victory, but Chris only had eVayl and a single legionnaire left on the board, where I'd only lost a few infantry and my Brute.  

Round 3:  JP (Cygnar / Siege)
I go fury-free on my caster on turn 2 or 3, he foxholes my titans in front of her and blows her away with his feat and 2 rocket shots.  Not my finest hour.

After that, someone had dropped, so I dropped as well (way out of contention for winning) to keep the numbers even and prevent a bye round.  

Fun tournament, tough to play that many points in a short time.  Most games had less than 10 minutes left per side on the deathclocks.  Will seeing that many fully painted armies actually motivate me to get my painting hands in gear and active?  Only time will tell!